![]() Alternatively, you could just always have psychosis and just deal with it, however this will make traversing the sub a pain, especially large subs, or when you’re in a diving suit, doubly so if you’re in a slipsuit. This means you will either have to constantly inject yourself with a cure for psychosis or let it decay naturally, every time you want to run. Not only will you have to inflict yourself with psychosis every time you want to use your power, meaning you either have to inject yourself with Deliriumine or carry Dementonite Diving Knives, but you are completely unable to sprint, even if you have 1% psychosis. In all honesty, Psycho Clown is more of a hindrance than a benefit. Which Should You Choose? – Barotrauma Clown Talents Guide Any enemies that dare to attack you will have their effectiveness reduced, and a 50/50 shot at becoming immobile for a short period of time. Your power courses through your veins, so much so that you forget your coordination and trip sometimes when you run. While ragdolled, Clown Power allows you to reduce the power of incoming attacks by 50%, and characters that attack you have a 50% chance of becoming stunned for 4 seconds. Slapstick ExpertĬlown Power allows you to have a small chance to trip randomly when you run. Psycho ClownĬlown Power allows you to attack faster with melee weapons based on how much Psychosis you have, up to 150%, but you cannot run while having Psychosis.Ĭhoosing to channel your power to grow with insanity and allowing yourself to attack faster than ever, you’re sure to become an effective defender of your sub. Your journey is nearly complete, once again you will get to choose how you manifest your divine gifts. With your ever growing power, you should find yourself starting to hear Her voice, and gaining knowledge forbidden to others. Honestly though, both are great choices and you should choose the one that suits your play-style and brings you the most fun! Calliopes and Stripped Pants – Barotrauma Clown Talents Guide If you enjoys staying on the sub, getting up to hi-jinx, assisting the crew with repairs, and using magic to buff your friends, choose Inspiring tunes. If you prefer to explore the outside environment, being a speed demon, looting wrecks, and honking outside of the sub, choose Underwater Prankster. Overall, I think both are great options for different reasons. Once again, the boost you give off no longer apply to yourself, so best find a honk buddy to partner up with! However, the repairs you give are quite minor, and will take a lot of honking if the devices are severely damaged, though this can be mitigated somewhat by dual honking. You also give a whopping bonus of 15 to all skills to those around you. This also means you’re completely unable to get shocked, as you don’t have to touch the devices. Inspiring Tunes will make you a very useful asset to your team, as you’re able to use your horn to make repairs to multiple objects, without needing the relevant tools. The clown diving mask also does not provide any additional protection unlike a diving suit, this means that many strong enemies will rip you to shreds if they get close to you. However, this ability is useless if you prefer to stay within the confines of the sub. In effect this will make you a beast at traversing the icy waters of Europa, and will allow you to effectively retrieve items from dead enemies or make repairs from the outside that are inaccessible or tedious for most to get. It depends, Water Prankster stacks with other items that boost swimming, and makes you completely immune to pressure so long as you wear your garbs. This will also gain the favor of many of your crew mates. Shaping your power and transferring it into your horn, you are able to not only able to boost the skills of all those around, but you will repair all things around you with the great music of thy horn. Inspiring TunesĬlown Power allows you to honk your horn to repair nearby electrical and mechanical items, and nearby allies to gain a bonus of 15 to all skills for a short while. This ability will allow you to use a clown mask and an oxygen mask, combining them into one, and allowing you to freely and efficiently traverse the icy seas of Europa so long as you have oxygen and your Holy Relics. Clown Power gives you immunity to pressure and allows you to swim 50% faster. ![]()
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